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Teclis mortal empires campaign
Teclis mortal empires campaign








teclis mortal empires campaign

My main complaint for warhammer sieges is the fact that AI takes too long to commit troops specially when the AI is on defense, for example with the lizardmen i can breach the gate with the stegadon and pour my army inside, only when i have 6-7 groups inside does the AI send reinforcements from the wall/square. When I am on the offense the AI in previous games just defended certain points, so i could just send 5-6 units there to harass/lightly engage while my main army just went around and attacked from the rear/flank. Looking at medieval 2 and rome 2 their sieges are far too easy on both offense and defense On defense it is every easy to "force" the AI to go into kill boxes, specially if you have a faction/culture/country that has good infantry, i have had hoplites with 200-500 kills without being beaten. IMO warhammer has the best sieges for total war because the AI makes me work on the defense and on the offense it doesn't leave their "rearguard" vulnerable. Your complaints (which are valid) happen in all total war games, it is even worse on the historical tittles because of the big city design. It's just highly annoying that most battles in which you need to take control in game 2 are siege battles They probably won't get better with game 3 either, since they'd have to be completely redesigned. I tried some particularly ambitious custom siege maps, but they were a nightmare for camera controls and pathfinding and with units shooting through building

Teclis mortal empires campaign manual#

Coupled with the bizzare and non-functioning (for gameplay purposes) layout of the settlement interiors, most parts of the maps are unused space that also happens to kill the performance on my latop - I did exactly one manual siege battle in game 1 against Drakenhof and then autoresolved eveything after, and the VC siege maps are still particularly bad in game 2 for me Towers are useless, the player will position their units in such a way that no more than two towers will ever fire during approach, and they just deal some neglectable damage at the beginning of the battle, since the defenses are breached within a minute or so. Gates are useless, you send in your monsters to break them open before your infantry even gets there. Artillery that shoot in a low arc or straight, and ranged units in general either just hit the walls or bug out.

teclis mortal empires campaign

Pathfinding both on the walls and inside the cities is completely whack. The walls are a minor inconvenience at best, as your infantry happens to carry around a bunch of ladders at all times.










Teclis mortal empires campaign